package com.yanqu.road.server.manger.cricket.skillhandler.attround.handler;

import com.yanqu.road.entity.cricket.helper.AddHpResult;
import com.yanqu.road.entity.enums.eSkillType;
import com.yanqu.road.pb.cricket.CricketProto;
import com.yanqu.road.server.gameplayer.module.cricket.battle.CricketGame;
import com.yanqu.road.server.gameplayer.module.cricket.model.BattleData;
import com.yanqu.road.server.gameplayer.module.cricket.model.SkillData;
import com.yanqu.road.server.manger.cricket.skillhandler.attround.CricketSkillAttRoundStrategy;

import java.math.BigDecimal;
import java.math.RoundingMode;

public class CricketSkill402Strategy implements CricketSkillAttRoundStrategy {

    /**
     * 技能处理-张飞-烈酒劲风：每次举摔后回复张飞{0}的最大生命值，并叠加酒醉buff，当buff叠加到3层时，张飞进入狂怒状态，释放醉怒强袭技能（不再饮酒）。
     *
     * @param cricketGame        本局对局对象
     * @param skillData          触发的技能
     * @param baseAttSkill       基础攻击技能
     * @param baseAttReHpResult  基础攻击结果对象
     * @param action             我方
     * @param target             对方
     * @param attackRoundBuilder 返回PB结构体
     * @return true：死亡，退出技能处理，false：继续技能处理
     */
    @Override
    public boolean skillHandle(CricketGame cricketGame, SkillData skillData, SkillData baseAttSkill, AddHpResult baseAttReHpResult, BattleData action, BattleData target, CricketProto.CricketAttackRound.Builder attackRoundBuilder, long battleFrameId) {
        //基础攻击miss，不触发技能
        if (baseAttReHpResult == null) {
            return false;
        }
        // 每次举摔后回复张飞{0}的最大生命值，并叠加酒醉buff，当buff叠加到3层时，张飞进入狂怒状态，释放醉怒强袭技能（不再饮酒）。
        if (baseAttSkill.getSkillEffect().getSkillType() == eSkillType.CricketBattleSkill137.getValue()
                && baseAttSkill.getSkillEffect().getP4() == 3
                && action.getParam() < skillData.getSkillEffect().getP2()) { //1快夹2冲夹3举摔
            skillData.effectAmountInc();
            CricketProto.CricketBattleFrame.Builder skill402FrameBuilder = cricketGame.newBattleFrameBuilder();
            skill402FrameBuilder.setActionUserId(action.getUserId());
            skill402FrameBuilder.setTargetUserId(action.getUserId());
            skill402FrameBuilder.setSkillId(skillData.getSkillId());

            //回血
            long addHp = BigDecimal.valueOf(action.getMaxHp()).multiply(BigDecimal.valueOf(skillData.getSkillEffect().getP1())).divide(BigDecimal.valueOf(1000), 8, RoundingMode.DOWN).longValue();
            action.addHp(addHp);
            skill402FrameBuilder.setAttack(addHp);
            cricketGame.fillRemainHp(skill402FrameBuilder);

            // 叠加buff
            action.addParam(1);
            skill402FrameBuilder.setParam(action.getParam());
            attackRoundBuilder.addAttack(skill402FrameBuilder);
        }
        return false;
    }
}
